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The Impact of Online Games to the Academic Performance of Grade 12 ICT Students?

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The Impact of Online Games to the Academic Performance of Grade 12 ICT Students

Discover how online games impact the academic performance of Grade 12 ICT students through a comprehensive survey. Gain insights into online gaming habits, beliefs, and their implications on education.

1. How often do you play online games?

2. Which of the following online games do you play? (Select all that apply)

3. On average, how many hours per day do you spend playing online games?

4. Has playing online games affected your academic performance?

5. Do you believe that playing online games can have a positive impact on your cognitive abilities?

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6. In your opinion, does excessive time spent on online gaming lead to neglecting other important activities?

7. How would you rate your academic performance?

8. Have you ever faced consequences (e.g., punishment) due to excessive gaming during academic periods?

9. Do you have any specific strategies to balance your online gaming and academic responsibilities?

10. What reasons motivate you to play online games? (Select all that apply)

11. Do you believe that playing online games helps in developing problem-solving skills?

12. Which of the following negative effects have you experienced due to online gaming? (Select all that apply)

13. Do you think the academic curriculum should incorporate elements related to online gaming and its effects?

14. How often do you study or engage in academic activities compared to playing online games?

15. Do you believe that playing online games can improve hand-eye coordination and reflexes?

16. Do you feel that your online gaming habits are affecting your overall well-being? (e.g., physical health, mental health)

17. In what ways do you think playing online games can positively impact your academic performance?

18. Do you have any restrictions or parental controls set on your online gaming activities?

19. Do you find it easy to manage your time between online gaming and academic responsibilities?

20. Which of the following online gaming platforms do you use? (Select all that apply)

How Online Games Affect Academic Performance: A Survey Among Grade 12 ICT Students

Online gaming has become a popular pastime for many individuals, especially among the younger generation. However, concerns have been raised about the potential impact of online games on academic performance. To investigate this issue, a survey titled 'The Impact of Online Games to the Academic Performance of Grade 12 Information and Communication Technologies (ICT) Students' was conducted among Grade 12 ICT students.

The survey aimed to gather insights on the frequency of online gaming, the types of games played, and the average hours spent playing. Additionally, it sought to explore the students' beliefs about the influence of online gaming on their cognitive abilities and overall well-being. The survey also delved into the possible negative effects of online gaming and whether academic curriculum should incorporate elements related to online gaming and its effects.

The questionnaire consisted of a mix of single-choice, multiple-choice, and open-ended questions to capture a comprehensive understanding of the students' perspectives. For single-choice questions, participants were presented with a set of predefined options, such as 'Never', 'Rarely', 'Sometimes', 'Frequently', or 'Always'. Multiple-choice questions allowed the selection of multiple answers, such as various genres of online games or reasons for playing. Open-ended questions encouraged participants to provide their own thoughts and strategies on managing the balance between online gaming and academic responsibilities.

The findings of this survey would serve as a valuable resource for educators, parents, and policymakers to better understand the correlation between online gaming and academic performance. By categorizing the survey under the 'Education' category, it can be easily accessible to those specifically interested in this field of research. The article explores the survey's purpose, provides an overview of the various question types and choices available to participants, and emphasizes the significance of the study.

In conclusion, with the increasing popularity of online games, it is essential to examine their potential implications on academic performance. This survey sheds light on the attitudes and experiences of Grade 12 ICT students regarding online gaming's impact on their academic lives. By understanding this relationship, stakeholders can develop strategies to optimize the learning environment and support students in effectively managing their time and priorities.