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The Relationship Of Engagement of Playing Online Games and the Academic Performance Of Grade 12 Student In Daniel R Aguinaldo National High School?

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The Relationship Of Engagement of Playing Online Games and the Academic Performance Of Grade 12 Student In Daniel R Aguinaldo National High School

Survey exploring the influence of online gaming on academic performance among Grade 12 students.

1. How often do you play online games?

2. Which types of online games do you usually play? (Select all that apply)

3. How many hours per day do you spend playing online games?

4. Do you play online games during school hours? (Select all that apply)

5. Do you feel that playing online games affects your academic performance?

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6. How satisfied are you with your current academic performance?

7. Do your parents/guardians approve of you playing online games? (Select all that apply)

8. Have you ever faced disciplinary action at school due to playing online games? If yes, please explain.

9. Do you find it difficult to balance your time between playing online games and studying?

10. Have you ever skipped studying to play online games?

11. Do you have friends who also play online games? (Select all that apply)

12. Do you feel that playing online games helps you de-stress and relax?

13. On a scale of 1 to 10, how important are online games in your life?

14. Do you feel that playing online games has improved your problem-solving skills? (Select all that apply)

15. How do you think playing online games can positively impact your academic performance?

16. Do you set time limits for yourself when playing online games?

17. Do you participate in online gaming competitions or events?

18. Do you feel that playing online games has led to improved hand-eye coordination? (Select all that apply)

19. Do you think there should be restrictions on the amount of time students can spend playing online games?

20. In your opinion, how can schools better support students who play online games to ensure their academic success?

The Impact of Online Gaming on Academic Performance: A Detailed Survey Analysis

Online gaming has become a prevalent activity among students, including Grade 12 students at Daniel R Aguinaldo National High School. To understand the relationship between online gaming engagement and academic performance, we conducted a comprehensive survey with various questions related to online gaming habits, study patterns, and perceptions. The survey revealed valuable insights into how playing online games affects students' academic performance.

The survey questionnaire included questions about the frequency of playing online games, types of games preferred, time spent gaming, parental approval, impact on academic performance, balance between gaming and studying, and more. Through the responses received, we were able to analyze the correlation between online gaming behavior and academic success.

Results indicated that a significant number of Grade 12 students engage in online gaming on a regular basis, with varying degrees of impact on their academic performance. While some students reported that gaming helps them de-stress and relax, others admitted to skipping study time for gaming sessions. The survey also highlighted the importance of time management and setting limits when it comes to online gaming.

Interestingly, students who participated in online gaming competitions showed improved problem-solving skills and hand-eye coordination, suggesting potential benefits of gaming beyond mere entertainment. However, concerns about excessive gaming leading to distractions and decreased academic focus were also raised.

In conclusion, the survey shed light on the complex relationship between online gaming and academic performance among Grade 12 students. By understanding students' gaming habits and attitudes, educators and parents can better support them in achieving academic success while still enjoying their favorite pastime.

The findings from this survey serve as a valuable resource for further research and discussions on the impact of online gaming on student performance and well-being.